![]() ![]() ![]() ![]() Like the fan art competition that was held for Dreamfall: Chapters not long ago, this was much the same.īut it seems the issue of artists being paid for their work has reached a fever pitch, where even well-meaning developers that seem to care about their fans are caught up in an issue larger than themselves. More than that though, he's never struck me as someone looking to exploit anyone's creative work. I am also a Kickstarter backer for Dreamfall: Chapters, so you can see that I do support him. I've been reading lead designer Ragnar Tornquist's blog and writings for years, and am a big fan of his work on TLJ/Dreamfall. My two cents are this is a tempest in a teapot. Ignoring the fact that TLJ's publisher Funcom had a competition for The Secret World involving fan music not that long before without any issue whatsoever. Within less than a day, there was a huge backlash against it from professional musicians who claimed the competition was trying to exploit musicians by not offering compensation. The music competition was simple: fans can submit their music and, if chosen, they will be included in the game as background (playing over radios and the like in a few scenes on random, like in TLJ). ![]() fun and little! but when you look at the whole construction and the triggers leading to them (puzzles) you find too much distractions when the main puzzling song of the game, is locating yourself/the targeted location (at those enormous, gigantic areas that i consider IMO the most great achievement happened to the adventure gaming production industry since the last decade) yiu start to lose your compass sensitivity toward the possible surrounding problems, and they seem a bit foggy, nesting in the background with no directions to, especially when all puzzles are too less in number.You can find the post about it here, and the official forum thread right here.ĭreamfall: Chapters, for those who don't know, is a sequel to Dreamfall, which in turn was a sequel to The Longest Journey (TLJ), one of the crown jewels of the adventure genre. (and i havent like read much through the previous posts) I got to admit that this (the game so far) is one hell kicking adventuring strike me as soft spot making the construction seems a bit weak the “puzzle-themselves” and that what worries me most, and first to speak of them they are smart and creative. When you start putting things that don’t work or don’t have any relevance to the game there, it can make it more difficult for the player to deduce what actually is important.īump* about the two books so (so far), good & bad: In adventure games big and small you often comb the area for things that “work” and when you find something that works you assume it’s important. There’s also the practical concern in terms of losing the game behind that kind of petty interaction. Just to be clear I’m still enjoying the episodes a lot and the game is exceeding my expectations, in quality and length. Games like Shemnue did have an infinite budget… But, yeah, adding stuff like that would probably make budget go up, probably best to stick to wants absolutely needed. She could have had coffee on the outside. With Mercuria they had a good reason why there wasn’t more places open there, thanks to being night time, but Europolis would be a 24/7 kind of a place and more visitable locations in it would really enhance the experience. It would have been great had they gotten a million or so more in order to add even more polish and possibilities of interaction to the Europolis. But here’s for hoping they’ll actually implement interior for it for all our coffee needs. It is a budget thing and getting coffee, while it would be nice, is secondaty at best. Mostlikely because they don’t have an actual coffee shop interior model, at least yet. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |